Skip to main content

Space sims / shooters and true 3D

Recently, I had a craving for space sims and shooters and a tendency to blast off a few aliens. As the system I own is no gaming rig, I look for older games that are cheaper or requirements and on the purse as well. Nowadays, most publishers are keener in releasing games that fall into the FPS or MMORPG categories.

After rummaging through the bargain bins at Landmark, I acquired Freelancer, a space shooter from Microsoft. You play a freelancer who takes odd jobs, make money so that you can retrofit your ship or weapons. One key differentiator of Freelancer is its open-endedness. Though the game features a central theme and a plot, the player is free to do whatever he / she chooses, like accepting odd jobs that are randomly generated, thus enhancing the playability.

An oddity of Freelancer and most space shooters are, though the action takes place in deep space, all items and objects of interest are located in the same plane.

Compare this to Homeworld, a 3D RTS (real-time strategy) game, and you are in a completely different league altogether. All the three axis’s are put to full use and the freedom disorients you. This one as most RTS goes gives you a fleet to manage over and during the course of an epic battle, you instruct your fleet to perform various maneuvers like attacking, refueling or salvaging in true 3D.

It looks like the market for space sims seems to be down the past few years, with no new major titles being released. The current game on the download queue (hint: BSNL has upped it’s bandwidth to 2MBPS shared) is the grand-daddy of all space shooters, Decent Freespace 2. The game was finally open-sourced giving access to all the code-base for you to tweak and enhance.

Comments

Popular posts from this blog

Inside a Text Editor Ever since my college days, after dabbling with vi and a few other editors, I always had an yearning to create my own. Now, I am still stuck with XEmacs and jEdit and had a chance to compile / study the sources and documentation of EMACS and a free editor component called Scintilla. Until now, I was under the the belief that text editors used a doubly linked list to represent the text in memory. The advantages of this approach being insertions and deletions are much more easier which is just a matter of just un-linking a node off the list. But the shortcomming is that they tend to fragment memory with each node or line take a bit of memory. The other alternative approach is to have a dynamic array which is a contiguous space of memory and can sometimes be directly written off to a file. The disadvantages are that insertion and deletion are costly and you need to reallocate quite frequently. While goint throug the source and documentation of text editors, I chanced ...
The time machine Managed to get a copy of the King Solomon's Mines by Henry Rider Haggard. The book was originally published at 1855, more than 150 years since I am reading it. I'm sure that it would transport me back in time revealing how people lived and the problems that they faced. Of course, you can get the text in an electronic form from the Project Gutenberg for free, but I prefer the traditional form of reading where you can 'shutdown' any time and 'restore' in a jiffy. The other book that I have in reserve is The Journey to the Center of the Earth by Jules Verne (1864). There are so many classics that you can get access to for free if you do not mind staring at your display or PDA. But don't miss them out.
Battle of Wesnoth Been on the lookout for a free turn based strategy game and chanced upon the Battle of Wesnoth . Despite it being an open source game (meaning, you get the source), it was incredibly polished akin to any of the other turn based strategy game (Alpha Centauri), be it the background score or the graphics or the tutorials. The game itself is set in a period similar to the D&D or nethack era. For the film buffs, if you have read or seen the Lord of the Rings, you would probably be able to relate to the clans that populate the game world. The game play, as with any turn based strategy game requires background information on each of the units that you own, their strengths and weaknesses and a lot of planning (a kin to chess, but with a lot more parameters) where factors like day - night cycles are taken into account (e.g, humans fight well during the day, but the orcs are better during the night). It is encouraged to keep your older units as they gain experience and beco...